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People Research Classes Seminar Alumni Human-Computer Interaction at MIT CSAIL Join us! Faculty & PIs Randall Davis Design Rationale Group Frédo Durand Computer Graphics GroupMax Goldman Usable Programming Group D. Fox Harrell Imagination, Computation, and Expression Lab Daniel Jackson Software Design Group David R. Karger Haystack Group Rob Miller Usable Programming Group Stefanie Mueller HCI Engineering Group Ruth Rosenholtz Perceptual Science Lab Arvind Satyanarayan Visualization Group Mitchell L. Gordon Incoming Faculty (Fall 2024) PhDs & PostDocs Marwa AlAlawi HCI Engineering Jumana Almahmoud Haystack Tarfah Alrashed Haystack Anant Bhardwaj HaystackAngie Boggust Visualization Geeticka Chauhan Design Rationale Nadiia Chepurko HaystackM. Doga Dogan HCI Engineering Faraz Faruqi HCI Engineering Marie Feng Usable Programming Theia Henderson Haystack Aspen Hopkins Visualization Cédric Honnet HCI Engineering Farnaz Jahanbakhsh Haystack Mackenzie Leake HCI Engineering Crystal Lee Visualization Geoffrey Litt Software Design Alan Lundgard Visualization Luke Murray Haystack Martin Nisser HCI Engineering Soya Park Haystack Josh Pollock Software Design Ticha Sethapakdi HCI Engineering Dishita Turakhia HCI Engineering Lea Verou Haystack Michael Wessely HCI Engineering Dylan Wooton Visualization Amy Zhang HaystackJunyi Zhu HCI Engineering Yunyi Zhu HCI Engineering Jonathan Zong Visualization Research Online Education Supporting online learners through.... Example Projects: OverCode [video] , Wait-Learning [video] Crowd Computing Leveraging.... Example Projects: Soylent [video] , Cobi , Crowds in two Seconds [video]Redesign Email Inbox ( Haystack Group ) Email has grown from a tool for communication to one that also encompasses task management, notifications, and a personal information repository. However, current email clients are not flexible or powerful enough to handle users’ myriad needs for email. To address users’ demand, we aim to redesign emails ranging from programmable personal inbox to community-wide mailing-list. Example Projects: YoUPS , Murmur , Squadbox New Interaction Models for Personal Fabrication ( HCI Engineering Group ) Inspired by the history of the user interface for personal computing, we are developing new interaction models for personal fabrication. Instead of working through a digital 3D editor, we propose to let users work hands-on on the physical workpiece and to update the physical object after every editing step. Our long-term vision is to enable direct manipulation for physical matter in the same way as we today manipulate digital data on touch-devices, such as the iPad. Example Projects: Lenticular Objects , SensiCut , MetaSense , EIT-Kit , Fabricaide , LaserFactory , ChromoUpdate . Faster Prototyping and Design Iteration Techniques ( HCI Engineering Group ) Even though considered a rapid prototyping tool, 3D printers are so slow that a reasonably sized object requires printing overnight. This slows designers down to a single iteration per day. Our concept called Low-fidelity fabrication speeds up design iteration by printing intermediate versions of a prototype as fast, low-fidelity previews. Only the final version is fabricated as a full 3D print. Example Projects: G-ID , FoodFab , WirePrint , Platener , faBrickation . Gitless: a version control system ( Software Design Group ) Gitless is an experimental version control system built on top of Git. Many people complain that Git is hard to use. We think the problem lies deeper than the user interface, in the concepts underlying Git. Gitless is an experiment to see what happens if you put a simple veneer on an app that changes the underlying concepts. Because Gitless is implemented on top of Git (could be considered what Git pros call a "porcelain" of Git), you can always fall back on Git. And of course your coworkers you share a repo with need never know that you’re not a Git aficionado. Gitless Documentation and Download . Rethinking Software Design ( Software Design Group ) For decades, ’software design’ has been about the internal structure of the code. Recently though, with the growing interest in design thinking, practitioners and researchers have started focusing more on the design of the behavior of the software. The behavior not only determines the user experience, but also shapes the implementation in fundamental ways. In this project, we are developing a radical new approach to software design that focuses on this aspect. The key idea is the identification of conceptual constructs that embody the key behavioral features of the application. To realize the goal of a new design method for software, we analyze existing systems and applications and develop new ones, polishing our design theory in response to what we learn from case studies. Project Page Espalier ( Software Design Group ) Espalier (formerly Object Spreadsheets) is a new computational paradigm that combines the usability advantages of spreadsheets with SQL-like expressive power, providing a way to build a wide class of interactive applications more easily than with existing tools. Nearly every organization is responsible for processes that involve collection and manipulation of structured data subject to certain rules; in CSAIL and EECS alone, examples range from a milk pool that tracks whose turn it is to buy milk next to the graduate admissions process. The Espalier tool can be used to build organizational applications that support these processes by letting users view and update data subject to the applicable constraints. Espalier seeks to provide an integrated visual environment to construct the schema, data, and logic that is natural enough to appeal to end-user developers yet general enough to conveniently express arbitrary logic. Project Page Wait-Learning ( Usable Programming Group ) Wait-learning encourages users to learn during times when they would otherwise be waiting, by automatically detecting waiting moments and presenting educational exercises during that time. Combining wait time with productive work opens up a new class of software systems that overcome the problem of limited time by making use of existing wait time for productive activities. Examples of wait-learning moments used by our systems include elevator waiting, waiting during pull-to-refresh, waiting for wifi to connect, waiting for email to finish sending, and waiting for instant message replies. WaitChatter Sketch Interpretation for Natural Interaction ( Design Rationale Group ) Communication often has a pictorial component, as for example when designers (of many sorts) sketch, or stand at a whiteboard, drawing, gesturing, and talking about their designs. We want the whiteboard to be smart enough to understand that interaction, i.e., understand the sketches, the gestures, and the speech, and be able to draw, gesture and talk in response, as style we call symmetric multimodal interaction. Multimodal Ouija Board A Direct Manipulation Language for Explaining Algorithms Balancing Appearance and Context in Sketch Interpretation Drawing Interpretation for Cognitive Assessment ( Design Rationale Group ) For many years neuropsychologists have tested people’s cognitive status by having them draw simple diagrams. We have been administering these tests using a digitizing ballpoint pen, then analyzing this data using a variety of sophisticated techniques from sketch understandig, machine learning, and signal processing. This research has uncovered very subtle, previously unknown movements made when drawing that are indicative of cognitive status. THink: Inferring Cognitive Status from Subtle Behaviors Learning classification models of cognitive conditions from subtle behaviors in the digital Clock Drawing Test Classes 6.170 Software Studio Fall 2019 Instructors: Daniel Jackson, Arvind Satyanarayan Covers design and implementation of software systems, using web applications as the platform. Emphasizes the role of conceptual design in...
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